Engineering in Digital Animation

Art and technology combined in Digital Animation.
Digital Animation Engineering is a program based on the need for technical animators for the Animation and Videogame industry. These companies carry out increasingly complex projects which pure artists can no longer keep up with. The industry requires animators with a Deep knowledge of applied mathematics and programming, capable of creating his or her own tools, and maximizing the potential of industries in the sector.
Primer semestre
Segundo semestre
Tercer semestre
Cuarto semestre
Quinto semestre
Sexto semestre
Séptimo semestre
Octavo semestre
Optativas
Perfil de ingreso
Creativity, imagination, inventive
Interest in technology and visual arts
Willingness to work in teams
Capacity for analysis and abstraction
Interest in computers and digital imagery
Leadership and entrepreneurial vision
Sense of responsibility and commitment to society
Perfil de egreso
There is a lot of work out there. A great advantage is that most of this work can be done at a distance, so our graduates have the option of developing digital service companies and offering the services to international firms.
An sample of the kind of work you can find:
Modeler:
A lover of art, specifically of sculpture. With a great ability to abstract volumes in the mind. Masters geometric principles.
Level designer:
The architect of the videogame. With a strong sense of aesthetics and composition. Masters complex topics such as user behavior, human visual perception, and programming.
Character designer:
Creative. A fun job which requires knowledge of such diverse topics as anatomy and psychology.
Rigger:
Prepares a character to be animated by another. An expert in human and animal anatomy. Knows a lot about bionics and communication through gestures.
Animator:
Must love physics: all animated bodies must create the illusion of mass, gravity, inertial, centrifugal force, etc. Must study animations to develop the “animator’s eye”.
Visual effects designer:
A good programmer who creates smoke, explosions, wind, water, and all the effects that imply chaos. Must know about how particles and fluids behave.
Render specialist:
In charge of cinematography. Masters photography and compositions. His or her muse is light. Must understand its behavior, reflection, refraction. Works with science to produce art.
Plug-in programmer:
The best programmer of all. Knows exactly what the art needs. Develops software applications to perform magic. Loves mathematics.
Campo laboral
The animation industry is divided into different vertical markets:
Non-traditional animation:
Architectural visualization. Digital visualization of new products. Animation of scientific processes. Simulation of biological or pharmacological processes. A large market with potential for growth.
Interactive:
The market of videogames, mobile apps and simulation. This market is one of the least explored, though it may not appear so. It is relatively recent and we are just beginning to visualize possible applications. Some examples are flight simulators, surgery simulations, games applied to cognitive development and much more yet to be developed.
Television:
This is the market for adrenaline addicts. The development of a simulator or videogame can take months, but television projects are developed over days. It is a well-paid market where there will always be problems to solve. Not for the faint of heart.