Admission test

Animation and Videogaming Engineering Program
The curriculum and methodology are integrally linked to technology so that our students become experts in the creation of digital products such as:
- Digital animation
- Computer simulation
All this thanks to the techniques and methodologies that are continually being updated by our teaching staff.
Communication, computation, a high sense of ethics and humanism, are part of the development that we instill in our classrooms when studying Animation and Video Game Engineering.
The world of animation is advancing along with the new generations, that is why our goal is to prepare students with the right tools to create, implement and work in the creation of high quality digital products.
An Animation and Video Games Engineer can work in the following sectors:
- Video game developer
- Animated content creator
- Programmer
- Artificial intelligence
- Pattern recognition
- Digital art
- Visual effects development
- Graphical simulation
- Film/Audiovisual Production
Studying this degree encourages students to have a futuristic vision of what they see and what they can shape and transmit to their environment on a national and international level.
Law Program Locations
- Mexico City
RVOE
SEP 20081717, dated September 8, 2008, 2017 program, in-person format, Augusto Rodín campus.
Admission Profile
An applicant for Animation and Video Game Engineering should have the following characteristics:
- Taste for mathematics.
- Taste for drawing and digital art.
- Taste for technology.
- Capacity for analysis and abstraction.
- Creativity and imagination.
- Willingness to work in teams.
- Sense of responsibility and social commitment.
Graduate Profile
Theeducational objectivesof the Animation and Video Game Engineering program focus on training students to:
- Graduates capable of positively impacting organizational results through the successful practice of animation and video game engineering.
- Graduates capable of making decisions and solving problems through creative and innovative ideas resulting from critical, analytical and systemic thinking.
- Graduates with leadership skills and the ability to work independently and as part of a team in multidisciplinary, national, and international contexts.
- Graduates who are adaptable to change and capable of updating their skills through lifelong learning.
- Graduates committed to serving society and guided by a clear ethical compass in all their actions.
Thelearning outcomesfor the Animation and Video Game Engineering program at the School of Engineering, Mexico City Campus, are:
- Identify and formulate engineering problems by applying basic science principles
- Solve engineering problems by applying engineering principles.
- Develop an entrepreneurial mindset by applying, analyzing and synthesizing engineering design processes that result in initiatives that solve global needs through the integration of economic, environmental, social and cultural perspectives.
- Analyze and interpret data to establish conclusions that propose engineering solutions.
- Applies engineering judgment to develop and conduct appropriate experimentation.
- Communicate effectively with different audiences in Spanish.
- Communicate effectively with different audiences in English.
- Recognize their ethical and professional responsibilities in situations relevant to engineering.
- Make informed judgments that consider the impact of engineering solutions that give back positively to society.
- Recognize the permanent need for additional knowledge and have the ability to locate, evaluate, integrate and apply this knowledge appropriately.
- Work effectively in teams that set goals, plan tasks, meet deadlines and analyze risks and uncertainty.
As agraduateof the Animation and Video Game Engineering program, you will be able to:
- Use image management techniques.
- To develop video games.
- Use programming technologies.
- Design and create virtual environments.
- Develop augmented reality applications.
- Handle and process computer graphics.
- Recognize patterns.
- Use artificial intelligence techniques.
- Create visual effects.
- Produce digital animation.
- Generate graphic simulators.
- Develop mobile and web applications.
International Exchanges
Massachusetts Institute of Technology, USA.
DePaul University, United States.
Universidade Sao Paulo, Brazil.
Hochschule Bremen, Germany.
Cologne Business School, Germany
California Institute of Technology, USA.
Vancouver Film School, Canada.
Universidad de los Andes, Chile.
University of Navarra, Spain.

"Being an animation engineer at Universidad Panamericana is one of the best experiences of my life. I got an excellent professional and personal training that opened the doors to new jobs, new skills, experiences, friendships and values that marked my life."
Raúl Sánchez Hernández, Game Development Leader, Game Development Leader, PCI Lab UP · Freelancer, 2016–2020, Mixcoac office
